Twilight of an Age
A sexy musician on the wrong side of the law with nothing to lose and a partner to avenge a Lifetime original story.
Human Bard, Level 1
Str 10 Con 12 Dex 16 Int 10 Wis 12 Cha 18
AC 15, PD 13, MD 14
Recoveries 8 Recovery Value 1d8+2
One Unique Thing: The innate ability to turn any item into a musical instrument. Also everyone loves the sound of it.
Racial Features: Quick to Fight – At the start of each battle, roll initiative twice and choose the result you want.
Songmaster When you attempt to maintain a bardic song, if you describe it
in a fashion that entertains the GM, or at least a couple of the
players, you get a bonus of +1 to +3 to maintain the song.
Avoid this talent if you aren’t big on table-patter or if you are
not up to improvising themes and subjects of songs. If the table is
pressed for time or people are tired of hearing you improvise, the
GM can default to asking you to be quiet and handing you a +1 to +2
bonus that degrades to +0 to +1 if you are actually being annoying.
Spellsinger You can choose an extra bardic song or bard spell at the
highest level you know
Jack of Spells Take a spell from another casting class (Cure Wounds from Cleric)
Pull It Together!
Flexible melee attack
Triggering Roll:Natural 11+; use only twice per battle
Effect:One nearby ally can heal using a recovery.
Adventurer Feat: The target adds +1d4 healing per point on
the escalation die.
We Need You!
Flexible melee attack
Triggering Roll:Natural even hit
Effect:A nearby conscious ally can roll a save against a save ends
Adventurer Feat: The save gains a +1 bonus.
Spells and Shit
Target:One nearby creature with 40 hp or fewer
Special:This spell cannot be cast in combat or on a target that
has rolled initiative to fight.
Attack:Charisma + Level vs. MD
Hit:The target believes you are their friend until you or your
allies take hostile action against them (attacking their normal
allies is okay). The spell works best as a type of pacifier; if you
or your allies attack the target or order the target to attack its
normal allies, the target can roll a normal save to break the
charm effect during its turn each round.
Special:On a miss, the spell is not detectible by most others
unless you miss by 4+ or roll a natural 1, in which case the
target and its allies knows what you tried to do and will usually
be angry about it.
Song of Heroes
Recharge11+ after battle
Quick action each turn; 11+ to sustain
Opening & Sustained Effect:You and your nearby allies gain a
+1 attack bonus until the start of your next turn.
Final Verse:The effect ends immediately, but one ally of your
choice gains a +2 bonus to their next attack roll this battle.
Target:1d4 nearby enemies in a group
Attack:Charisma + Level vs. PD
Hit:5d6 + Charisma thunder damage, and the target is dazed
until end of your next turn.
Miss:Half damage, and deal thunder damage equal to your level
to each of your allies engaged with the target.
Quick action to cast
Effect: You or a nearby ally can heal using a free recovery.
Lance Honeyflower was the only child of Frederik and Olivia Honeyflower. Born and raised in the trade city of Glitterhaegen, he was given every opportunity in life to succeed. Good looks, private schooling, music lessons and the guaranteed ownership of his Fathers honey trading empire when he became of age.
While not caring much for his private schooling, he did develop a love for music, something that broke him out of his disenfranchised outlook on life that only rich people can have because they don’t have normal shit to worry about like unemployment. In a short time he quickly surpassed whatever his music instructors were capable of and began to improvise his own style of music using whatever he could find. THIS TIES INTO THE ONE UNIQUE THING
Like any young man who was good at music, he got laid a lot because like I said before he has really good looks. Now it doesn’t take a genius to realize that a wealthy guy, with natural talent and a face that could make a woman drown a baby in her panties isn’t going to want to stay put for long. Lance was no exception to this rule.
He began venturing out of the well to do parts of Glitterhaegen and eventually came across Shadow Port. Some things happened (HAND WAaaAaaAAAAAaaVE) and he became enamored with the roguish lifestyle of the people there.
Yadda yadda yadda, he ended up in with the Red Hand. He wanted to join them but they said he needed to be less green to the world so he did a musical tour for a couple of years around the 13th age world and got laid a lot, met a lot of people, did some things, learned some stuff, made some mistakes, and now he’s back and working with the Red Hand ok bye